TTC Labs - [XR] Previewing Data Processing before Providing Consent

[XR] Previewing Data Processing before Providing Consent

3rd Jun 2023

This pattern was a co-created output of a Design Jam which took place in Seoul National University on the subject of body-based data in XR. During the Jam, four design teams created simple prototypes which helped deliver better transparency and control over data use in imagined XR services.

The speculative scenario of Team Education centered on the experience of a busy mom in the process of completing a VR professional development course. She is somewhat skeptical of technology and prefers not to share her data.

Participating in the Body-Based Data Privacy in XR Design Jam in South Korea, Team Education was made up of students and academics from Seoul National University together with external privacy experts.

Problem & Opportunity

During the Design Jam, Team Education identified an opportunity to design features that help their persona use her body-based data to learn efficiently and save time while taking a VR course, so that she can spend more time with her child.

How might we...

...help people use their body-based data to learn efficiently while keeping it safe and secure?

Data being used
  • Facial Detection
  • Neural
  • Vitals
Key Features of Prototype

Team Education’s solution explored creative ways of demonstrating how body-based data might be collected, processed and put into use, providing increased transparency and visibility.

Preview of Benefits before Data-Sharing
Before consenting to share their data, the person can see how their body-based data could be used to give them useful recommendations throughout the experience.

Evidence through Graphs and Numbers
At any point during the experience, the person can view graphs and comparisons that illustrate the benefits of sharing their data.

Streamlined Controls
The user can easily consent or deny sharing body-based data and navigate through recommendations using simple on/off controls.

Design Pattern: Sandbox

Team Education used XR prototyping techniques to realize their solution, making use of props and sketches to demonstrate the spatial and physical dimensions of their prototype. The prototypes that were developed by Team Education and the other participating teams were then used to synthesize learnings and insights which were distilled into UX design patterns for privacy interactions.

Team Education’s solution was used as the basis for the Sandbox design pattern.

The Sandbox pattern features a virtual room in which people can see the influence of different body-based data types on the system. It is designed for people who want more transparency around how their data is being processed and impacting their experience.

In this future-facing pattern the use of a person's neural data within a hypothetical scenario is demonstrated by asking them to do a short concentration puzzle, showing the data being collected and processed in the form of a graph.