How might we...
...help people use their body-based data to learn efficiently while keeping it safe and secure?
This pattern was a co-created output of a Design Jam which took place in Seoul National University on the subject of body-based data in XR. During the Jam, four design teams created simple prototypes which helped deliver better transparency and control over data use in imagined XR services.
The speculative scenario of Team Education centered on the experience of a busy mom in the process of completing a VR professional development course. She is somewhat skeptical of technology and prefers not to share her data.
Participating in the Body-Based Data Privacy in XR Design Jam in South Korea, Team Education was made up of students and academics from Seoul National University together with external privacy experts.
During the Design Jam, Team Education identified an opportunity to design features that help their persona use her body-based data to learn efficiently and save time while taking a VR course, so that she can spend more time with her child.
How might we...
...help people use their body-based data to learn efficiently while keeping it safe and secure?
Team Education’s solution explored creative ways of demonstrating how body-based data might be collected, processed and put into use, providing increased transparency and visibility.
Preview of Benefits before Data-Sharing
Before consenting to share their data, the person can see how their body-based data could be used to give them useful recommendations throughout the experience.
Evidence through Graphs and Numbers
At any point during the experience, the person can view graphs and comparisons that illustrate the benefits of sharing their data.
Streamlined Controls
The user can easily consent or deny sharing body-based data and navigate through recommendations using simple on/off controls.
Team Education used XR prototyping techniques to realize their solution, making use of props and sketches to demonstrate the spatial and physical dimensions of their prototype. The prototypes that were developed by Team Education and the other participating teams were then used to synthesize learnings and insights which were distilled into UX design patterns for privacy interactions.
Team Education’s solution was used as the basis for the Body-Based Data Cube design pattern.
The Body-Based Data Cube uses graphs, metrics, descriptions and comparisons to explain how different data types are being used within an experience. These explanations include tangible benefits a person has derived from a given data type, together with the option to modify their preferences.
Available at any time during an experience, the Body-Based Data Cube provides people with the information and ability to make informed decisions about whether they continue to share particular data types.